Screenshot taken Friday the 13th, 2013 on an iPhone 5
Days Gone By But Still Remain
On one of the unluckiest days of the year, 40 people - against all supernatural odds - prevailed and made it one of their luckiest. On Friday the 13th, 2013, Riley Testut unleashed the first ever beta build of GBA4iOS 2.0 that would kick-start a near 6-month journey of fun games, new features, extreme doubt and heavy anticipation.
That morning started like any other but there was an air of excitement on Twitter. A lot of beta testers had become acquainted with each other over the past few days, following each other on Twitter, and awaiting together for the moment when everything would start. Riley kicked off that morning with a tweet.
Happy GBA4iOS Beta Test Day!— Riley Testut (@rileytestut)September 13, 2013
At 3:36PM on that day, I got the email from TestFlight where Riley would make GBA4iOS 2.0 available, and would continue updating it through the beta. At 3:37PM, the app (a slightly different icon back then) was sitting neatly on my iPhone.
— Dario Sepulveda (@mithical)September 13, 2013
After tweeting, I immediately tapped the icon and was impressed by the whole experience from the moment I set eyes on it - it was truly a beauty to look at, having taken advantage of all the things the iOS 7 SDK provided. I couldn’t wait to load up some games and enjoy the rest of my day.
— Dario Sepulveda (@mithical)September 13, 2013
This was a complete surprise, tapping buttons vibrates the device very subtly; very nice feel. #GBA4iOS— Dario Sepulveda (@mithical)September 13, 2013
Of course, no matter how much I wanted to play the app to no end, I had work to do. I had already started designing some skins, but had no way to test them until that moment. Having some success, I immediately got to work on the Beta Blog post for that day in which I surmised Riley must have been some sort of gaming god (I won’t take it back, still believe so) - it was called GBA4iOS 2.0: First Impressions (iOS 7).
Ever since that day back in 2013 I have grown deeply involved in the whole project. As I mentioned in my last post, The History of the GBA4iOS Beta Blog, the whole thing changed my life going forward; I met some wonderful friends, founded a whole group, and have even released - alongside GBA4iOS - other websites and projects such as GBA4iOSkins and iEmulators.
Speaking of meeting wonderful friends, OPERATIONiDROID released a video regarding the anniversary as well, commenting on how much he has enjoyed for the past year, the best settings for gameplay and more. I highly recommend you give it a watch! It’s also important to note that we will be collaborating a little more in future, so stay tuned for that!
The whole beta experience was very unique and, oftentimes, I miss the days before GBA4iOS 2.0 had been downloaded more than 11 million times (confirmed by Riley in a recent message), but I’m also glad it was finally released and has had such a positive impact on everyone.
Still, I just miss the whole beta atmosphere of it all, getting new updates and features, trying to break it until it was stable enough… which is why I’m actually overjoyed to announce that we may have just that in the very near future.
It is still unconfirmed when, but I can happily say that the GBA4iOS Blog is going back to its root as a complete beta blog. I think you very well know where I’m going with this - the GBA4iOS Blog will be writing about all things GBA4iOS version 2.1 and multiplayer very soon!
Riley has already started teasing everyone on update 2.0.7 with a unavailable “coming soon” section in settings, so Multiplayer day is definitely getting closer and closer. I will be doing exactly what I did with GBA4iOS 2.0 and inform you all about everything I get my hands on (even show you exclusive features if I’m lucky). I’ll also be updating the blog very soon with a new site design, and post trade/multiplayer-related posts as much as I can. It all starts here!
As for an actual beta regarding 2.1 version where some of you may be able to sign up for, there is still no news but it is very much a possibility - you’ll just have to keep up with the blog and see!
One more thing…
I mentioned on Twitter that September was going to be a very big month for us, and we definitely want to prove it. So, besides announcing that a 2.1 beta may be in the horizon, I want to take the opportunity to declare that your favorite GBA4iOS trio, the Start3rs, have been working behind the scenes to bring you some new updates.
A lot of work has gone into this past summer and we are proud to announce that we have been working on a brand new, redesigned version of iEmulators, which we’ll simply call iEmulators 2.0!
I can’t reveal too much just yet, but I can say it has been designed and coded from the ground up, it will include many new features, sections and, of course, some new emulators and apps. We are very proud of the work that has gone into this and we cannot wait to show you how it looks very soon!
We are also working on many updates for GBA4iOSkins, especially adding new skins and support for the new iPhone 6 that’s due for release soon. All we ask is you bear with us as it is, in case you don’t know, only three people with busy lives, school and work doing on all of this for you completely free (though we very much enjoy it).
Do not forget to follow us on Twitter to be the first to know about everything on GBA4iOS multiplayer, iEmulators 2.0 and GBA4iOSkins.
Celebrate the GBA4iOS beta anniversary and tell us how your first experience with the app was. You can leave a comment or start a conversation on Twitter - it’s up to you. I hope you have a wonderful September 13! - Dario