Oh, I bet you readers longed for those words in a title. It’s been something scary for the past few months to write due to the last major ETA given back in October. Trust me when I say the app was far from done back in October, and trust me again when I say the app is almost out now.
Less than 2 weeks until you all get to play GBA4iOS 2.0!
At least that’s what the developer hopes and is aiming for. That is all we know for now, no specific release date just yet. I really believe this is the one, though, I honestly do.
In case you need proof:
The latest GM (Gold Master) Beta hit our inboxes early Monday morning. With it, we got some amazing news from Riley - the ETA was a part of it (at the very end) but it wasn’t the only big thing in there (although I guess it was the biggest).
Note: although GM is usually the last given beta, Riley has informed us that this will not be the “final” one. He has some debug settings in place that need to be removed before releasing it to the public, but given how close we are to the release date, you, the public, might as well consider it the last major one.
The email began with Riley telling us how on July 18, 2013 development of what would be GBA4iOS 2.0 had begun and how 7 months later, he could finally sigh with relief and say, “I’m done.” The app is now complete. Everything that needed to be implemented, every feature that needed testing, all the bugs that needed squashing - it all lead to this big moment and I’m sure Riley is more excited than any one of us are.
The first surprise from the email wasn’t the ETA but another last-minute feature that has to do with distribution. While breaking his head with the distribution method, Riley managed, somehow, something we never thought possible: he came across a workaround that would essentially allow him to continue to update the app even after Apple inevitably shuts it down. This is amazing news due to the fact that it actually plays a role in releasing the app this early to you all, and many more features can be added down the road (not to mention he can squish any bugs we might have missed). This could potentially mean a multiplayer support (teased by Riley to be coming in later versions of the app) could arrive sooner than expected - although this is not confirmed.
This latest, and probably last feature, we beta testers will be getting and testing is something simple called “Software Update.” We can update within the app whenever the developer pushes a patch or has created a new feature. Like he said in the email: convenient!
Aside from this major feature, there were a couple of things added about the latest GM beta. And if you haven’t stopped reading this by now because you went to text or snapchat your friends that GBA4iOS 2.0 will be out and you were the first to find out before them, then here’s the rundown:
For all their dedicated months of help, troubleshooting and testing, the beta testers get their names added to the app! (Guess who’s first!)
Bug fixes from the last beta:
• Extra protection to prevent Game Already Exists errors.
• Presents warning about Date & Time setting on initial launch
• Minor Event Distribution Event UI tweaks
• Changing Frameskip while playing a game works as intended now
• Saving data is much quicker
• Fixed graphical freeze when a save for the currently playing game was updated on another device
• Handles errors when downloading skins and events
• Misc. bug fixes
Besides GBA4iOS 2.0, I also have some great news from the team that will bring you GBA4iOSkins:
We might have less time than anticipated and our schedules have been torn in half, but we are hopeful (and overwhelmed) that we can get everything together and have a simultaneous release along with 2.0 so that you can play your favorite games with some of our skins!
Our brand new site will be out in a very short time so that you can play around with our skin switcher feature and see which skins you should get when 2.0 arrives.
- The Start3rs
Readers, if you’re even still reading, I really hope I’m not shooting myself in the foot by saying this but this is it. We are close, closer than we’ve ever been. In less than two weeks, this whole journey comes to an end, and a new one begins - for all of you! I appreciate the love and support this place has received over the last few months and I want to invite you to my last “Goodbye” Beta Blog post which I’ll tweet about after 2.0 is out. Thank you again.
Announced about a month ago, the feature-complete beta is finally in the hands of beta testers of GBA4iOS 2.0. It is one giant step closer to reaching the end phase of this whole journey.
This one took a lot longer than previous ones, and packs every single feature Riley wanted to implement. We know that this latest beta might as well be the precursor to the final beta or “GM,” although Riley cannot confirm at this time - we all know anything can happen during development.
Riley tweeted a series of tweets yesterday informing us the long-awaited feature-complete beta was coming that night. Apparently, my guess on the last blog post was correct and Riley did in fact release the final beta early morning at about 5AM CST.
What It Brings
This beta’s email message from Riley was one of the biggest we have seen in a long time. It tells us about all the latest features, the bug fixes and encouragement to report every single bug we find. Here’s a summary of everything.
Riley starts the email by telling us the feature-complete beta of GBA4iOS 2.0 is finally ready for download. He explains that this one will, from now on, cover mostly bug-fixes so we should report any little critter we see immediately using the given GitHub method.
After we have reported all the bugs we can find, Riley goes on to say - if we don’t have any major bugs (which means a new beta will follow) - that a GM version will be released after (again, only if no major bugs are found). If you aren’t familiar with how Apple beta tests new versions iOS, GM might seem like just two letters with no meaning - let me help you understand.
GM stands for Gold Master. It is the final stage of the software release life cycle. This is what will essentially be mass-duplicated and released to you when the app is out.
In the email Riley gives a quick mention about including all of the beta testers names in the credit section of GBA4iOS, then gets down to the interesting stuff: new features!
The New Features
*ignore the select and start being off (I’ve been testing)
Aside from features, we also got a little section for all past bugs we reported and if they’ve been fixed!
That’s it for now! Thanks for reading and being so patient with all of us working on this, you won’t even remember all the waiting once you get your hands on it when it is released!